1 |
|
13 |
Colony 9 |
2 |
|
58 |
A Homs settlement located on the lower leg of[XENO:n ]
the Bionis. Often suffers from falling debris. |
3 |
|
13 |
Tephra Cave |
4 |
|
58 |
A cave located in the shin of the Bionis. Famous[XENO:n ]
as a historical site containing ancient artefacts. |
5 |
|
13 |
Bionis' Leg |
6 |
|
58 |
A vast plain connecting the colonies.[XENO:n ]
Its lush landscape is teeming with wildlife. |
7 |
|
13 |
Colony 6 |
8 |
|
58 |
Originally an ether mining settlement, little[XENO:n ]
remains after a devastating Mechon attack. |
9 |
|
13 |
Ether Mine |
10 |
|
58 |
A focal point of the Bionis' ether energy. It has[XENO:n ]
long been exploited as a supply of minerals. |
11 |
|
13 |
Satorl Marsh |
12 |
|
58 |
Mysterious marshland scattered with High Entia[XENO:n ]
ruins. At night, it is bathed in an eerie glow. |
13 |
|
13 |
Makna Forest |
14 |
|
58 |
Humid sub-tropical forest. The ecosystem allows[XENO:n ]
for creatures larger than those found elsewhere. |
15 |
|
13 |
Frontier Village |
16 |
|
58 |
A giant tree inhabited by the Nopon. It is a haven[XENO:n ]
of peace, far from the chaos of the world. |
17 |
|
13 |
High Entia Tomb |
18 |
|
58 |
Ancient sanctum where the crown prince seeks[XENO:n ]
approval from the Forefathers who slumber within. |
19 |
|
13 |
Eryth Sea |
20 |
|
58 |
A great sea located on the head of the Bionis.[XENO:n ]
Floating islands are connected by transporters. |
21 |
|
13 |
Alcamoth |
22 |
|
58 |
The High Entia's floating city. It boasts technology[XENO:n ]
far beyond anything the Homs could imagine. |
23 |
|
13 |
Prison Island |
24 |
|
58 |
A prison said to have been sealed by the High[XENO:n ]
Entia Forefathers. Its history remains a mystery. |
25 |
|
13 |
Prison Island |
26 |
|
58 |
The prison that once held Zanza. It fell from the[XENO:n ]
sky into the interior of the Bionis. |
27 |
|
13 |
Valak Mountain |
28 |
|
58 |
Treacherous and snowy terrain. After nightfall[XENO:n ]
the area looks entirely different. |
29 |
|
13 |
Sword Valley |
30 |
|
58 |
The great sword of the Mechonis pierces the[XENO:n ]
Bionis. A place where Homs and Mechon clash. |
31 |
|
13 |
Galahad Fortress |
32 |
|
58 |
Fortress stronghold on Mechonis. Torrents of[XENO:n ]
Bionis Ether flow inward via the great sword. |
33 |
|
13 |
Fallen Arm |
34 |
|
58 |
Arm of the Mechonis, severed by the Bionis in[XENO:n ]
the Great Battle. Rust now covers the arm. |
35 |
|
13 |
Mechonis Field |
36 |
|
58 |
Systems supporting the body of the Mechonis are[XENO:n ]
located here. Numerous lifts travel up and down. |
37 |
|
13 |
Agniratha |
38 |
|
58 |
Once prosperous capital of the Machina. It is the[XENO:n ]
site of a shrine dedicated to Meyneth. |
39 |
|
13 |
Central Factory |
40 |
|
58 |
Area where the Mechon are manufactured and[XENO:n ]
also where captured Homs are taken. |
41 |
|
13 |
Bionis' Interior |
42 |
|
58 |
An area rich in organic components. Here, one[XENO:n ]
can truly feel that the Bionis is also a living being. |
43 |
|
13 |
Memory Space |
44 |
|
58 |
A mysterious space etched with memories[XENO:n ]
ever since the Bionis came into existence. |
45 |
|
13 |
Mechonis Core |
46 |
|
58 |
Heart of the systems that control the Mechonis.[XENO:n ]
A large panoramic screen serves as its eye. |
47 |
|
13 |
Junks |
48 |
|
58 |
Flying machine created using Mechon technology.[XENO:n ]
It also serves as the Machina control centre. |
49 |
|
18 |
Hidden Machina Village |
50 |
|
18 |
Mechonis Central Factory |
51 |
|
18 |
Imperial Capital Alcamoth |
52 |
|
18 |
Mechonis Capital Agniratha |
53 |
|
13 |
Bionis' Shoulder |
54 |
|
58 |
Suspended in air by Hover Stone after the Bionis'
fall, the Giants' birthplace still houses many ruins. |
55 |
|
58 |
The former capital of the High Entia. Lonely and
desolate, its old grandeur is long gone. |